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井字遊戲

簡介

這是一個示範如何實作井字遊戲的範例。內容包含:

  • 如何使用 amp-state 維護遊戲狀態。

  • 如何使用運算式偵測獲勝的步驟。

  • 如何使用動作事件建立互動式遊戲。

設定

互動式遊戲需要 amp-bind

<script async custom-element="amp-bind" src="https://cdn.ampproject.org/v0/amp-bind-0.1.js"></script>

初始遊戲狀態

我們使用名為 gameStateamp-state 來保存遊戲狀態。此外,有些狀態值未初始化,但在下方說明

  • currentPlayer:可以是 1 或 -1,分別代表 ⚡ 和 O。
  • board:儲存棋盤的狀態。此物件有 9 個屬性,從 ai,代表從左上到右下的方格。
  • trmrbrlcmcrcfdbd:解讀為排 (Top Row)、排 (Middle Row) 等等,這 8 個值保存每個可能獲勝狀態的計數
<amp-state id="gameState">
  <script type="application/json">
    {
      "currentPlayer": 1,
      "displayValues": {
        "-1": "O",
        "1": "⚡"
      }
    }
  </script>
</amp-state>

顯示勝利

為了偵測勝利,我們會檢查是否有任何計數達到正或負 3。

開始玩吧!

⚡ 獲勝!!!

O 獲勝!!!

<div class="results-component">
  <h1 [class]="max(abs(tr),abs(br),abs(lc),abs(rc),abs(fd),abs(bd),abs(mc),abs(mr)) == 3 ? 'hide' : 'show'">Let's play!</h1>
  <h1 [class]="max(tr,br,lc,rc,fd,bd,mc,mr) == 3 ? 'show' : 'hide'" class="hide">⚡ wins!!!</h1>
  <h1 [class]="min(tr,br,lc,rc,fd,bd,mc,mr) == -3 ? 'show' : 'hide'" class="hide">O wins!!!</h1>
</div>

處理玩家的回合

遊戲棋盤的每個方格都是一個按鈕。當執行一步時,狀態會更新

  • 適當的計數會增加或減少。例如,玩左上方格會改變 3 種可能的獲勝狀態的計數:trlcbd (頂排、左列和反斜對角線)。

  • board 的狀態會更新,以記錄此方格已被填滿。

  • 遊戲會切換到另一位玩家,方法是將當前玩家乘以 -1

每個方格的顯示屬性會根據此狀態變更而更新

  • [text]:每個方格不是空白,就是包含來自 board 的適當值。

  • [class]:如果已達到此方格的任何獲勝狀態,背景會相應變更。

  • [disabled]:如果已發生勝利,或方格已被玩過,則必須停用此按鈕。

<div class="board-component">
  <table>
    <tr>
      <td class="cell">
        <button on="tap:AMP.setState({
                      tr: tr + gameState.currentPlayer,
                      lc: lc + gameState.currentPlayer,
                      bd: bd + gameState.currentPlayer,
                      board: {
                        a: gameState.displayValues[gameState.currentPlayer]
                      },
                      gameState: {
                        currentPlayer: gameState.currentPlayer * -1
                      }
                    })" [text]="board.a ? board.a : ''" [class]="max(abs(tr),abs(lc),abs(bd)) == 3 ? 'grid-button win' : 'grid-button in-play'" [disabled]="board.a || max(abs(tr),abs(br),abs(lc),abs(rc),abs(fd),abs(bd),abs(mc),abs(mr)) == 3" class="grid-button in-play">
        </button>
      </td>
      <td class="cell cell-vert">
        <button on="tap:AMP.setState({
                      tr: tr + gameState.currentPlayer,
                      mc: mc + gameState.currentPlayer,
                      board: {
                        b: gameState.displayValues[gameState.currentPlayer]
                      },
                      gameState: {
                        currentPlayer: gameState.currentPlayer * -1
                      }
                    })" [text]="board.b ? board.b : ''" [class]="max(abs(tr),abs(mc)) == 3 ? 'grid-button win' : 'grid-button in-play'" [disabled]="board.b || max(abs(tr),abs(br),abs(lc),abs(rc),abs(fd),abs(bd),abs(mc),abs(mr)) == 3" class="grid-button in-play">
        </button>
      </td>
      <td class="cell">
        <button on="tap:AMP.setState({
                      tr: tr + gameState.currentPlayer,
                      rc: rc + gameState.currentPlayer,
                      fd: fd + gameState.currentPlayer,
                      board: {
                        c: gameState.displayValues[gameState.currentPlayer]
                      },
                      gameState: {
                        currentPlayer: gameState.currentPlayer * -1
                      }
                    })" [text]="board.c ? board.c : ''" [class]="max(abs(tr),abs(rc),abs(fd)) == 3 ? 'grid-button win' : 'grid-button in-play'" [disabled]="board.c || max(abs(tr),abs(br),abs(lc),abs(rc),abs(fd),abs(bd),abs(mc),abs(mr)) == 3" class="grid-button in-play">
        </button>
      </td>
    </tr>
    <tr>
      <td class="cell cell-horiz">
        <button on="tap:AMP.setState({
                      mr: mr + gameState.currentPlayer,
                      lc: lc + gameState.currentPlayer,
                      board: {
                        d: gameState.displayValues[gameState.currentPlayer]
                      },
                      gameState: {
                        currentPlayer: gameState.currentPlayer * -1
                      }
                    })" [text]="board.d ? board.d : ''" [class]="max(abs(mr),abs(lc)) == 3 ? 'grid-button win' : 'grid-button in-play'" [disabled]="board.d || max(abs(tr),abs(br),abs(lc),abs(rc),abs(fd),abs(bd),abs(mc),abs(mr)) == 3" class="grid-button in-play">
        </button>
      </td>
      <td class="cell cell-horiz cell-vert">
        <button on="tap:AMP.setState({
                      mr: mr + gameState.currentPlayer,
                      mc: mc + gameState.currentPlayer,
                      fd: fd + gameState.currentPlayer,bd: bd + gameState.currentPlayer,
                      board: {
                        e: gameState.displayValues[gameState.currentPlayer]
                      },
                      gameState: {
                        currentPlayer: gameState.currentPlayer * -1
                      }
                    })" [text]="board.e ? board.e : ''" [class]="max(abs(mr),abs(mc),abs(fd),abs(bd)) == 3 ? 'grid-button win' : 'grid-button in-play'" [disabled]="board.e || max(abs(tr),abs(br),abs(lc),abs(rc),abs(fd),abs(bd),abs(mc),abs(mr)) == 3" class="grid-button in-play">
        </button>
      </td>
      <td class="cell cell-horiz">
        <button on="tap:AMP.setState({
                      mr: mr + gameState.currentPlayer,
                      rc: rc + gameState.currentPlayer,
                      board: {
                        f: gameState.displayValues[gameState.currentPlayer]
                      },
                      gameState: {
                        currentPlayer: gameState.currentPlayer * -1
                      }
                    })" [text]="board.f ? board.f : ''" [class]="max(abs(mr),abs(rc)) == 3 ? 'grid-button win' : 'grid-button in-play'" [disabled]="board.f || max(abs(tr),abs(br),abs(lc),abs(rc),abs(fd),abs(bd),abs(mc),abs(mr)) == 3" class="grid-button in-play">
        </button>
      </td>
    </tr>
    <tr>
      <td class="cell">
        <button on="tap:AMP.setState({
                      br: br + gameState.currentPlayer,
                      lc: lc + gameState.currentPlayer,
                      fd: fd + gameState.currentPlayer,
                      board: {
                        g: gameState.displayValues[gameState.currentPlayer]
                      },
                      gameState: {
                        currentPlayer: gameState.currentPlayer * -1
                      }
                    })" [text]="board.g ? board.g : ''" [class]="max(abs(br),abs(lc),abs(fd)) == 3 ? 'grid-button win' : 'grid-button in-play'" [disabled]="board.g || max(abs(tr),abs(br),abs(lc),abs(rc),abs(fd),abs(bd),abs(mc),abs(mr)) == 3" class="grid-button in-play">
        </button>
      </td>
      <td class="cell cell-vert">
        <button on="tap:AMP.setState({
                      br: br + gameState.currentPlayer,
                      mc: mc + gameState.currentPlayer,
                      board: {
                        h: gameState.displayValues[gameState.currentPlayer]
                      },
                      gameState: {
                        currentPlayer: gameState.currentPlayer * -1
                      }
                    })" [text]="board.h ? board.h : ''" [class]="max(abs(br),abs(mc)) == 3 ? 'grid-button win' : 'grid-button in-play'" [disabled]="board.h || max(abs(tr),abs(br),abs(lc),abs(rc),abs(fd),abs(bd),abs(mc),abs(mr)) == 3" class="grid-button in-play">
        </button>
      </td>
      <td class="cell">
        <button on="tap:AMP.setState({
                      br: br + gameState.currentPlayer,
                      rc: rc + gameState.currentPlayer,
                      bd: bd + gameState.currentPlayer,
                      board: {
                        i: gameState.displayValues[gameState.currentPlayer]
                      },
                      gameState: {
                        currentPlayer: gameState.currentPlayer * -1
                      }
                    })" [text]="board.i ? board.i : ''" [class]="max(abs(br),abs(rc), abs(bd)) == 3 ? 'grid-button win' : 'grid-button in-play'" [disabled]="board.i || max(abs(tr),abs(br),abs(lc),abs(rc),abs(fd),abs(bd),abs(mc),abs(mr)) == 3" class="grid-button in-play">
        </button>
      </td>
    </tr>
  </table>
</div>

重設遊戲狀態

若要開始新遊戲,board 和 8 個計數會重設為 null,而 currentPlayer 會重設為

<div class="reset-component">
  <button class="reset-button" on="tap:AMP.setState({
              gameState: {
                currentPlayer: 1,
                displayValues: {
                  '-1': 'O',
                  '1': '⚡'
                }
              },
              tr: null,
              mr: null,
              br: null,
              lc: null,
              mc: null,
              rc: null,
              fd: null,
              bd: null,
              board: null
            })">
    Restart game
  </button>
</div>

訣竅

將 ⚡ 放在中心方格!

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