井字遊戲
簡介
這是一個示範如何實作井字遊戲的範例。內容包含:
-
如何使用
amp-state
維護遊戲狀態。 -
如何使用運算式偵測獲勝的步驟。
-
如何使用動作和事件建立互動式遊戲。
設定
互動式遊戲需要 amp-bind
。
<script async custom-element="amp-bind" src="https://cdn.ampproject.org/v0/amp-bind-0.1.js"></script>
初始遊戲狀態
我們使用名為 gameState
的 amp-state
來保存遊戲狀態。此外,有些狀態值未初始化,但在下方說明
currentPlayer
:可以是 1 或 -1,分別代表 ⚡ 和 O。board
:儲存棋盤的狀態。此物件有 9 個屬性,從a
到i
,代表從左上到右下的方格。tr
、mr
、br
、lc
、mc
、rc
、fd
、bd
:解讀為頂排 (Top Row)、中排 (Middle Row) 等等,這 8 個值保存每個可能獲勝狀態的計數。
<amp-state id="gameState">
<script type="application/json">
{
"currentPlayer": 1,
"displayValues": {
"-1": "O",
"1": "⚡"
}
}
</script>
</amp-state>
顯示勝利
為了偵測勝利,我們會檢查是否有任何計數達到正或負 3。
開始玩吧!
⚡ 獲勝!!!
O 獲勝!!!
<div class="results-component">
<h1 [class]="max(abs(tr),abs(br),abs(lc),abs(rc),abs(fd),abs(bd),abs(mc),abs(mr)) == 3 ? 'hide' : 'show'">Let's play!</h1>
<h1 [class]="max(tr,br,lc,rc,fd,bd,mc,mr) == 3 ? 'show' : 'hide'" class="hide">⚡ wins!!!</h1>
<h1 [class]="min(tr,br,lc,rc,fd,bd,mc,mr) == -3 ? 'show' : 'hide'" class="hide">O wins!!!</h1>
</div>
處理玩家的回合
遊戲棋盤的每個方格都是一個按鈕。當執行一步時,狀態會更新
-
適當的計數會增加或減少。例如,玩左上方格會改變 3 種可能的獲勝狀態的計數:
tr
、lc
和bd
(頂排、左列和反斜對角線)。 -
board
的狀態會更新,以記錄此方格已被填滿。 -
遊戲會切換到另一位玩家,方法是將當前玩家乘以
-1
。
每個方格的顯示屬性會根據此狀態變更而更新
-
[text]
:每個方格不是空白,就是包含來自board
的適當值。 -
[class]
:如果已達到此方格的任何獲勝狀態,背景會相應變更。 -
[disabled]
:如果已發生勝利,或方格已被玩過,則必須停用此按鈕。
<div class="board-component">
<table>
<tr>
<td class="cell">
<button on="tap:AMP.setState({
tr: tr + gameState.currentPlayer,
lc: lc + gameState.currentPlayer,
bd: bd + gameState.currentPlayer,
board: {
a: gameState.displayValues[gameState.currentPlayer]
},
gameState: {
currentPlayer: gameState.currentPlayer * -1
}
})" [text]="board.a ? board.a : ''" [class]="max(abs(tr),abs(lc),abs(bd)) == 3 ? 'grid-button win' : 'grid-button in-play'" [disabled]="board.a || max(abs(tr),abs(br),abs(lc),abs(rc),abs(fd),abs(bd),abs(mc),abs(mr)) == 3" class="grid-button in-play">
</button>
</td>
<td class="cell cell-vert">
<button on="tap:AMP.setState({
tr: tr + gameState.currentPlayer,
mc: mc + gameState.currentPlayer,
board: {
b: gameState.displayValues[gameState.currentPlayer]
},
gameState: {
currentPlayer: gameState.currentPlayer * -1
}
})" [text]="board.b ? board.b : ''" [class]="max(abs(tr),abs(mc)) == 3 ? 'grid-button win' : 'grid-button in-play'" [disabled]="board.b || max(abs(tr),abs(br),abs(lc),abs(rc),abs(fd),abs(bd),abs(mc),abs(mr)) == 3" class="grid-button in-play">
</button>
</td>
<td class="cell">
<button on="tap:AMP.setState({
tr: tr + gameState.currentPlayer,
rc: rc + gameState.currentPlayer,
fd: fd + gameState.currentPlayer,
board: {
c: gameState.displayValues[gameState.currentPlayer]
},
gameState: {
currentPlayer: gameState.currentPlayer * -1
}
})" [text]="board.c ? board.c : ''" [class]="max(abs(tr),abs(rc),abs(fd)) == 3 ? 'grid-button win' : 'grid-button in-play'" [disabled]="board.c || max(abs(tr),abs(br),abs(lc),abs(rc),abs(fd),abs(bd),abs(mc),abs(mr)) == 3" class="grid-button in-play">
</button>
</td>
</tr>
<tr>
<td class="cell cell-horiz">
<button on="tap:AMP.setState({
mr: mr + gameState.currentPlayer,
lc: lc + gameState.currentPlayer,
board: {
d: gameState.displayValues[gameState.currentPlayer]
},
gameState: {
currentPlayer: gameState.currentPlayer * -1
}
})" [text]="board.d ? board.d : ''" [class]="max(abs(mr),abs(lc)) == 3 ? 'grid-button win' : 'grid-button in-play'" [disabled]="board.d || max(abs(tr),abs(br),abs(lc),abs(rc),abs(fd),abs(bd),abs(mc),abs(mr)) == 3" class="grid-button in-play">
</button>
</td>
<td class="cell cell-horiz cell-vert">
<button on="tap:AMP.setState({
mr: mr + gameState.currentPlayer,
mc: mc + gameState.currentPlayer,
fd: fd + gameState.currentPlayer,bd: bd + gameState.currentPlayer,
board: {
e: gameState.displayValues[gameState.currentPlayer]
},
gameState: {
currentPlayer: gameState.currentPlayer * -1
}
})" [text]="board.e ? board.e : ''" [class]="max(abs(mr),abs(mc),abs(fd),abs(bd)) == 3 ? 'grid-button win' : 'grid-button in-play'" [disabled]="board.e || max(abs(tr),abs(br),abs(lc),abs(rc),abs(fd),abs(bd),abs(mc),abs(mr)) == 3" class="grid-button in-play">
</button>
</td>
<td class="cell cell-horiz">
<button on="tap:AMP.setState({
mr: mr + gameState.currentPlayer,
rc: rc + gameState.currentPlayer,
board: {
f: gameState.displayValues[gameState.currentPlayer]
},
gameState: {
currentPlayer: gameState.currentPlayer * -1
}
})" [text]="board.f ? board.f : ''" [class]="max(abs(mr),abs(rc)) == 3 ? 'grid-button win' : 'grid-button in-play'" [disabled]="board.f || max(abs(tr),abs(br),abs(lc),abs(rc),abs(fd),abs(bd),abs(mc),abs(mr)) == 3" class="grid-button in-play">
</button>
</td>
</tr>
<tr>
<td class="cell">
<button on="tap:AMP.setState({
br: br + gameState.currentPlayer,
lc: lc + gameState.currentPlayer,
fd: fd + gameState.currentPlayer,
board: {
g: gameState.displayValues[gameState.currentPlayer]
},
gameState: {
currentPlayer: gameState.currentPlayer * -1
}
})" [text]="board.g ? board.g : ''" [class]="max(abs(br),abs(lc),abs(fd)) == 3 ? 'grid-button win' : 'grid-button in-play'" [disabled]="board.g || max(abs(tr),abs(br),abs(lc),abs(rc),abs(fd),abs(bd),abs(mc),abs(mr)) == 3" class="grid-button in-play">
</button>
</td>
<td class="cell cell-vert">
<button on="tap:AMP.setState({
br: br + gameState.currentPlayer,
mc: mc + gameState.currentPlayer,
board: {
h: gameState.displayValues[gameState.currentPlayer]
},
gameState: {
currentPlayer: gameState.currentPlayer * -1
}
})" [text]="board.h ? board.h : ''" [class]="max(abs(br),abs(mc)) == 3 ? 'grid-button win' : 'grid-button in-play'" [disabled]="board.h || max(abs(tr),abs(br),abs(lc),abs(rc),abs(fd),abs(bd),abs(mc),abs(mr)) == 3" class="grid-button in-play">
</button>
</td>
<td class="cell">
<button on="tap:AMP.setState({
br: br + gameState.currentPlayer,
rc: rc + gameState.currentPlayer,
bd: bd + gameState.currentPlayer,
board: {
i: gameState.displayValues[gameState.currentPlayer]
},
gameState: {
currentPlayer: gameState.currentPlayer * -1
}
})" [text]="board.i ? board.i : ''" [class]="max(abs(br),abs(rc), abs(bd)) == 3 ? 'grid-button win' : 'grid-button in-play'" [disabled]="board.i || max(abs(tr),abs(br),abs(lc),abs(rc),abs(fd),abs(bd),abs(mc),abs(mr)) == 3" class="grid-button in-play">
</button>
</td>
</tr>
</table>
</div>
重設遊戲狀態
若要開始新遊戲,board
和 8 個計數會重設為 null
,而 currentPlayer
會重設為 ⚡
。
<div class="reset-component">
<button class="reset-button" on="tap:AMP.setState({
gameState: {
currentPlayer: 1,
displayValues: {
'-1': 'O',
'1': '⚡'
}
},
tr: null,
mr: null,
br: null,
lc: null,
mc: null,
rc: null,
fd: null,
bd: null,
board: null
})">
Restart game
</button>
</div>
訣竅
將 ⚡ 放在中心方格!
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在 GitHub 上編輯範例-
作者: @garanj